Why crucially? Well, the level lasts only as long as the background music before fading onto the next. However, each level has its own visual theme, its own distinct rules, its own specific enemies and – crucially – its own soundtrack. As in Geometry Wars, the left-stick moves your tiny craft while the right stick (or the four face buttons) streams a hail of bullets in the selected direction, and you need to master both in order to dodge the constant swarms of enemies headed in your direction. Its eight levels are all variations on the classic top-down shooter. It’s an album, because it’s structured like one. The game’s developer, Jonathan Mak, has described it as ‘an album of games exploring the expressive power of abstract shooters.’ Now, that might sound slightly pretentious, but within a few hours of play you’ll think it’s right on the nose. Well, think of Riff as the love-child of Geometry Wars, Rez HD and the cult-classic ‘shmups’ of Kenta Cho (as discussed in more detail here. It will be the best £5 you’ve ever spent. If you have a PS3 and you like old-fashioned shoot-em-ups I’d suggest you stop reading and download it right now. Having launched four months ago on the US and Japanese PSN Stores, it’s a bit of a case of ‘better late than never’ over here, but at least the wait was worth it. Riff: Everyday Shooter is a case in point. With games like the great PixelJunk Monsters, Sony has proved that it can dish out games to match anything you’ll find on Live Arcade. However, in the last few months things have begun to turn around. Bar notable exceptions like Gran Turismo HD, Tekken: Dark Resurrection and Super Stardust HD, the PSN Store has not been so successful. Ever since, it has dished out a steady diet of retro classics, remakes and classy original titles. Live Arcade launched with storming arcade hits like Geometry Wars: Retro Evolved and such casual favourites as Hexic HD and Bejeweled 2. When it comes to drones, platform weight is a critical factor as it impacts mission endurance and cost, and we are proud to announce that the extremely lightweight SMASH Dragon meets this criterion".In its early days, Sony’s PSN Store was often compared unkindly to Microsoft’s Xbox Live Arcade service – and not without good reason. We are now happy to offer the same precise, combat-proven target engagement technology mounted on an unmanned aerial platform that can be controlled from a distance. Michal Mor, SMART SHOOTER CEO: "Smart Shooter's SMASH technology offers precise elimination of threats at ground, air and sea. The system successfully completed live firing tests and is currently under advanced stages of development. Extremely lightweight and therefore allowing long mission endurance, SMASH Dragon integrates a unique stabilization concept with the SMASH technology that enables the system to accurately hit static and moving targets while flying.Īccording the company, featuring SMASH’s proprietary target acquisition and tracking algorithms as well as sophisticated computer vision capabilities, the remotely operated SMASH Dragon Offers the SMASH technology's fast and precise hit capabilities and other exclusive benefits while engaging targets from the air. The company says that it can incorporate various types of assault rifles, sniper rifles, 40mm, and other ammunition with great precision. Presented by the company for the first time, SMASH Dragon is an advanced robotic weaponry payload that can be mounted on different drones and other unmanned aerial platforms. SMART SHOOTER, an Israeli designer, developer, and manufacturer of innovative fire control systems, revealed the SMASH Dragon - an armed drone system incorporating Smart Shooter's combat-proven SMASH Technology that ensures precise target elimination.
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